Game Programmer

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Permanent London

We are seeking experienced programmers to help us make TerraTech, our sandbox adventure game where players design and build their own creations through a mix of crafting, combat and discovery. 

What you’ll be doing

You’ll be working as part of our highly talented Code team. The team operates across the full spectrum of development, from low level graphics and engine code to prototyping and developing new gameplay systems and UIs. The role involves working closely with the entire team to create entertaining gameplay systems, provide designer support, and improve the full user experience.

Required Skills

  • Professional Game Programming Experience (at least 2 years)
  • 1 or more shipped games
  • High competence in C++ (preferably industry experience)
  • Good working knowledge of 3D maths and problem solving abilities
  • Ability to self-organise and communicate with the rest of the team

Payload Studios

We’re an indie studio based in Farringdon, Central London. We share our offices with other independent developers as part of the co-working space we offer (The Tentacle Zone). Our office also has an event space and we run regular events for the Payload team as well as the wider games community. 

We offer a range of benefits including regular social events and staff clubs (lunchtime table football and MtG), an arcade machine, free fruit and refreshments, a cycle to work scheme and fantastic central London location (with several food markets nearby). 

Payload is committed to providing an inclusive and welcoming environment for all our staff. We are an equal opportunity employer. 

Salary negotiable depending on experience.

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Our Team

We’re all professionals, but we keep a friendly atmosphere. We own and sell our own games, set our own deadlines and so we don’t crunch.

Working at Payload

Find out what it would be like to be part of the Payload team.

Company Culture

Don't see the role for you?

We’re always looking out for new talent - please send us your CV and let us know how you’d fit in with Payload.

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