Next up in our Meet a Payloader series of blogs is Oliver, a Senior Artist.
Congratulations on your Payload anniversary, what’s been the highlight of the past two years?
Wow! Where do I start? The biggest highlight is the people; I love being part of the team and being able to contribute. Seeing what we’re creating unfold and being part of that is exciting, and that makes me wake up with a smile. It’s fantastic to be part of a great company.
What does your role entail?
As a senior artist, I get to do anything related to art, from a simple model of a rock to putting a scene together in the game engine. I help team members with any problems and solve any issues.
What’s the best thing about working at Payload?
Working with a friendly team who are just as enthusiastic makes me happy to be part of a team like this. It’s great having the freedom to express myself daily and work with different ideas.
I like the work ethic at Payload; they care about people, from the main guys to the director, team leads and colleagues in the battlefield of the art universe creating the game.
What are you excited about for the future?
I’m most excited about being part of a growing company and the adventure of making a very nice game that I do enjoy contributing to every day.